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F /100

Level Designer

FR
Freeplay
Remote 🌐 Remote

Job Description

To improve our current results and reach new heights, we’re expanding our team and looking for a Level Designer.

What you will be doing:

  • Designing and configurating levels (core gameplay);
  • Balancing difficulty and level progression;
  • Analyzing level performance using metrics: Win Rate, Restart Rate, Drop-off;
  • Working with level funnels (retention, progression);
  • Rapid iteration and hypothesis testing;
  • Participating in A/B testing of levels;
  • Creating and maintaining GDDs for levels and mechanics;
  • Collaborating with game designers, analysts, and producers;
  • Participating in the development of game prototypes.

What we’re looking for in a candidate:

  • 2+ years of experience as a Level Designer;
  • Experience in mobile games (puzzle / hybrid casual / casual);
  • Strong knowledge of: Level design principles, Game design, Gameplay mechanics, Product metrics;
  • Solid understanding of the metrics: Win Rate, Fail Rate, Retention, Time Spent;
  • Ability to design difficulty curves;
  • Experience balancing levels for player retention and experience;
  • Understanding of level structure and ability to design game riddles;
  • Experience creating GDDs with detailed level mechanics;
  • Proficiency with Unity;
  • Ability to analyze levels based on metrics rather than intuition alone;
  • Fast iteration skills: build → test → refine;
  • Russian – native or fluent (required).

Nice to have:

  • Ability to generate ideas for puzzle games;
  • Experience designing new mechanics and level variations;
  • Strong awareness of the puzzle game market (what works / what doesn’t).

Important skills:

  • Ability to identify problems in a level and explain them;
  • Thinking in terms of metrics, not just through gameplay;
  • Willingness to revisit and rework solutions;
  • Strong sense of balance between challenge and frustration in the game.

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